9/9/2023 0 Comments Stonehearth ace using hatches![]() ![]() It's a game about adapting and figuring things out - often you can boost productivity by an amazing amount as you reach the mid-late game just by making better use of what you already have available. There are always many factors to take into account and Stonehearth isn't a game where "brute force" is ever really your best bet. you'll need since forage yields are a bit erratic and will always depend on seasons and number of plants and more. Or you can forage, which is always going to throw a wrench into trying to estimate how many farmers etc. ![]() In the desert or tundra though, you'd need a second cook (who can help with the fields too) in order to have enough crops to mix in with meat dishes. I've found that with a cook, a farmer, and a trapper you can feed about 12 hearthlings (including those three) pretty comfortably in the forest biome but that heavily depends on making efficient use of the trapper and having the cook make good filling meals. if you only have farmers and are serving raw food, then yeah you still want about 2 farmers and 10 fields for 10 hearthlings including those farmers. The ratios depend on your kingdom, biome, what other foods you're combining with farming. if your menu has lots of meat dishes then you won't need to farm as much as if it's reliant on lots of different dishes that each require a specific kind of veggie. and that in turn gives you more money to buy better food and materials!.) That menu is also going to be a big factor in your cooks -> farmers equation - e.g. if you're running a trading town, you might want to focus on foods and drinks that will give buffs to creativity since fine items will sell for that much more compared to regular items. do you need lots of food that's easy to make, or can you afford less food but it's all high-quality buffing food that will make your hearthlings more productive?), and even things like aiming for particular buffs (e.g. into the shepherd pastures so that I can harvest a whole swathe of foods with a single order if I notice my stocks are low.)ĪCE adds so many new dishes that it's really not practical to make all of them at once - you're going to want to pick a "menu" based on season, needs (i.e. Personally, I like to have 3 cooks to 2 farmers, small fields, large variety of crops, and plenty of non-crop food sources (nut trees, trapping, fishing, shepherd, and I usually move berry bushes etc. However, this also adds more steps to the whole process so you really need to work out the optimisation for that route if you want to rely on a "quality over quantity" approach. However, if your cooks are all working on cooking all the time, nobody will be bringing in harvests regularly (the high-level farmer will spend a lot of time planting and tending) so the cooks will get "jerked around" between cooking and farming based on what ingredients/fresh produce/jobs are available at the time.ĪCE adds several mechanics that improve the yield of farms and the quality of crops (which in turn leads to higher quality finished dishes), so you can feed more people with less work in ACE if you set things up right. This often depends on the levels of your cooks - if you have several low-level cooks and you're cooking mostly high-level dishes, then the lowbies are going to hopefully be doing the prep work like making flour while the high-level cooks are constantly pumping out the good dishes and that gives the lowbies a chance to bring in harvests between rounds of making ingredients. The strategy of using cooks to help out with farming will only work if your cooks have a lot of down-time when they're not crafting.
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